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dsh-sprite-gen

Model Inference Updated 2026.08.31

Run the following command in DeepSeek Harness:

dsh plugin install randomix777/dsh-sprite-gen

Paste the following prompt into your AI chat to install this plugin:

Run dsh plugin install randomix777/dsh-sprite-gen in the DeepSeek Harness terminal to install the plugin; source is available at https://github.com/randomix777/dsh-sprite-gen .

About this plugin

Solo-building a 2D game, sprite production is often the most time-consuming bottleneck, covering character animation frames, bullet and explosion effects, weapons and armor, three-layer parallax backgrounds, and terrain tilesets, where each piece must be drawn individually, background-removed by hand, and frame-aligned one by one. dsh-sprite-gen hands that entire pipeline to AI image generation engines: you describe the asset you want, and the plugin handles generation, background removal, cropping, grid arrangement, and export to PNG sprite sheets, GIF previews, or Tiled JSON in a single call, producing resources ready to drop straight into Godot or Tiled.

The plugin supports four backends (Gemini Flash, Stable Diffusion, Agnes AI, and local ComfyUI) and covers the full range of common 2D game assets, including character animation sequences (walk, jump, attack, idle), effects (bullets, fire, smoke, sparks), weapons and equipment, prop packs, scene objects, and terrain platform strips. A standout feature is the character-consistency module: once you create a persistent character identity, multi-frame generations lock to the same reference image and seed, keeping front, side, and back views visually unified. Advanced tools include batch generation, retro palette quantization (Game Boy, NES, Pico-8), video-to-sprite extraction, and Aseprite import.

Solo developers, rapid-prototype designers, and small teams that need 2D assets quickly but lack a dedicated artist can all compress an asset pipeline from days to minutes with this plugin. It runs entirely through the DeepSeek Harness tool chain with no extra GUI required, so the full generate-to-export workflow stays in the terminal.

Use Cases

  • Rapidly generating character animation frames and effect sprites for a solo 2D side-scroller
  • Batch-producing props, weapons, and terrain tilesets for a Godot project with Tiled JSON export
  • Creating three-layer parallax backgrounds and exporting them as ready-to-use layered PNGs

Best For

  • Solo developers without a dedicated artist
  • Small game teams needing rapid prototyping assets
  • 2D game developers who prefer CLI-driven automated workflows