Game UI Voice Pack
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Please follow https://skillhub.cn/install/skillhub.md to install @beatra-ai/game-ui-voice-pack.
About this skill
Problem
Game UI voice production usually starts from finished interface copy: buttons, wins, losses, and other short phrases. The failure mode is not lack of TTS, but scope drift: adding unlisted lines, improvising pronunciation, or mixing catalog and cloned voices without a clear slot table. This skill constrains the job to 8 to 20 tagged UI voice lines, prioritizing buttons, wins, and losses.
How It Works
It first creates a visible, non-paid slot table instead of synthesizing immediately. Each slot records the spoken line derived from provided UI copy, whether it uses a catalog voice or a cloned voice, and the corresponding beatra.speech.synthesize call. Cloning and narration are separate paid stages: show the voice_clone card and wait for confirmation, then show the text_to_speech card and wait again. Each slot gets a new opaque client_request_id; after submission, poll with beatra.tasks.get and read actual MIME, duration, size, and billing.net_charged_credits.
Boundaries
Use it when a studio has finalized UI phrases and needs a repeatable, auditable voice workflow. Route dialogue, script narration, or general voiceover to adjacent skills. The skill reads only supplied copy, does not add unlisted lines, slogans, or readings, and requires uploaded assets to go through the bundled client rather than local paths. If quantity, language, pronunciation, or cost are unconfirmed, stop and collect the missing inputs instead of retrying paid operations.
Use Cases
- Use finalized button, win, and failure UI copy to produce ten tagged voice lines under one consistent brand voice pack.
- Before paid synthesis, record whether each slot uses a catalog voice or cloned voice and keep each card's opaque request ID.
- Generate combo, warning, and upgrade UI lines from the provided list while honoring the pronunciation table and avoiding invented copy.
- Poll task results to verify actual audio MIME, duration, size, and charged credits before confirming delivery of each line pack.
Best For
- Audio producers delivering game UI sound need finished short phrases turned into an audible, consistent voice pack.
- Production leads managing Beatra credits and clone approval want slots, voices, and request IDs confirmed before payment.
- Game project managers shipping button, win, and failure UI voice lines need to keep narration scope tightly controlled.
- Localization owners maintaining multilingual UI voice pipelines need only supplied copy and pronunciation tables used.
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