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Little Game Planning Master

Content Creation Updated 2026.08.30

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Follow https://skillhub.cn/install/skillhub.md to install @user_50487699/little-game.

About this skill

Problem

Planning lightweight mini-game demos often fails in two ways. A one-sentence idea may jump straight into code, leaving levels, story, and assets disconnected. Or the design doc stays too vague for an AI coder to implement a playable H5 or WeChat mini-game. This skill turns planning into a checkable workflow, aiming to produce detailed, implementable design documents.

How it works

The skill follows four phases:

  • Clarify requirements: ask a limited number of questions to turn the user’s idea into a game overview, core experience, gameplay framework, narrative style, and special needs.
  • Concept design: use progressive disclosure to read references step by step and produce conclusions, instead of dumping all design elements at once.
  • Document implementation: generate overall planning, level design, content design, and asset list; add an AI logic document when the demo requires AI-driven behavior.
  • Self-review: check the outputs against a checklist and fix missing level goals, story triggers, or asset gaps.

It keeps scope to 10-15 levels, requires a complete story ending, and defaults to a pure frontend approach, making it suitable for demos that can be picked up within about 10 minutes.

Use Cases

  • Turn a casual mini-game idea into a requirement overview, gameplay framework, and narrative style for an AI coder.
  • Design 10-15 H5/WeChat mini-game levels with per-level goals, new mechanics, difficulty, and story triggers.
  • Convert a gameplay concept into overall, level, content, and asset planning documents as a deliverable package.
  • Review the planning docs before handoff to fix level difficulty, story closure, and missing assets.

Best For

  • Indie developer who needs to turn a lightweight H5 mini-game idea into an executable plan before coding.
  • Junior game designer who needs to split design docs by levels, content, and assets to avoid omissions.
  • Frontend engineer who needs a detailed pure-frontend mini-game brief without backend dependencies.
  • Content writer who needs to split a short story into 10-15 levels with a complete ending.