godot-tools-dsh-plugin
Run the following command in DeepSeek Harness:
dsh plugin install jxb01/godot-tools-dsh-plugin
Paste the following prompt into your AI chat to install this plugin:
Run dsh plugin install jxb01/godot-tools-dsh-plugin in DeepSeek Harness to install this Godot tools plugin; source code is available at https://github.com/jxb01/godot-tools-dsh-plugin
About this plugin
When using DeepSeek Harness to let an AI agent assist with Godot 4.x development, the old workflow often required spinning up an MCP server, configuring network dependencies, or manually running npm install scripts. godot-tools-dsh-plugin packages all of that into a standard local bundle: the agent calls your machine's Godot executable directly, with zero network calls, zero external services, and zero runtime dependencies.
The plugin ships seven native tools: headless project validation (import plus first frame), batch asset re-import, running a specified scene for a target number of frames, executing a GDScript with captured print output and exit code, recursively listing .tscn, .gd, and .tres files, launching the Godot editor GUI as a detached process, and toggling all godot tools on or off within a live session without a restart.
It is built for solo developers and small teams who are already working inside DeepSeek Harness on Godot 4.x projects and want their agent to run local smoke tests, verify asset integrity, or open the editor with a single call, without standing up any middleware between the agent and the game engine.
Use Cases
- Agent validates a Godot project headlessly and renders the first frame
- Runs a GDScript locally, captures print output and exit code for smoke testing
- Launches the Godot editor GUI as a detached process to inspect scenes and assets
Best For
- Solo developers building Godot 4.x projects inside DeepSeek Harness
- Developers who want an agent to call the local engine directly without an MCP server
- Small teams that need in-session tool toggling without restarting dsh web
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