dsh-godot-preview
Run the following command in DeepSeek Harness:
dsh plugin install baiyuscc13724-max/dsh-godot-preview
Paste the following prompt into your AI chat to install this plugin:
In DeepSeek Harness Desktop, go to Settings → DSH Plugin Marketplace, search for dsh-godot-preview and click Install; alternatively, download the release tarball from https://github.com/baiyuscc13724-max/dsh-godot-preview and install it manually.
About this plugin
If you build Godot 4 projects inside DeepSeek Harness Desktop, the biggest friction in the loop is rarely writing code-it is seeing the result: jump to a browser, wait for an export, jump back. dsh-godot-preview removes that context switch by embedding a Godot Preview view right in the Harness conversation pane, so you can verify logic, tweak UI, or watch a live scene without ever leaving the chat surface. The plugin relies entirely on a Godot 4 executable you have already installed and the project.godot file at your active session workspace root; it never downloads, installs, or bundles the engine or any additional runtimes.
The core experience is built around speed and resilience. In Web mode it performs a Web Debug export and serves the loopback build inside Harness, coalescing rapid file changes through configurable debounce and single-flight rebuilds into at most one queued build. In Native mode it launches a managed Godot window with idempotent stop semantics. Whichever mode you use, the last successful preview is preserved when a later export fails, and logs plus structured error locations are bounded so the signal stays readable. Every spawned process uses shell:false, a minimal environment allowlist, and canonical-path containment, keeping the attack surface strictly to localhost.
This plugin is ideal for solo developers or small teams who maintain Godot 4 projects as part of a daily Harness workflow, particularly those targeting portable Web previews with GDScript and the Compatibility renderer. All you need is a Godot 4.x binary on your machine and an export preset named Web; the plugin handles the rest.
Use Cases
- Check Godot 4 Web export previews directly within the Harness conversation pane
- Rapidly verify runtime behavior after code edits via debounced single-flight rebuilds
- Switch to Native mode to launch a local Godot window for scene debugging
Best For
- Solo developers building Godot 4 projects within a DeepSeek Harness workflow
- Teams creating portable Web games with GDScript and the Compatibility renderer
- Game developers who want to minimize context switching between editor and preview
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