dsh-minigame-plugin
Run the following command in DeepSeek Harness:
dsh plugin install sasajun2345/dsh-minigame-plugin
Paste the following prompt into your AI chat to install this plugin:
Run dsh plugin install sasajun2345/dsh-minigame-plugin in your DeepSeek Harness terminal to install the plugin; the full source lives at https://github.com/sasajun2345/dsh-minigame-plugin and it activates automatically in a new conversation once installed.
About this plugin
Saying "make me a pixel-art breakout clone" or "build a 3D pinball with Three.js" in a DeepSeek Harness conversation used to mean picking an engine, scaffolding a project, and digging through collision-detection docs on your own. dsh-minigame-plugin collapses that into a single chat turn: you describe the game you want, the plugin auto-selects the best fit among Canvas 2D, Three.js, and Babylon.js, and composes a playable prototype from 17 built-in reference documents covering reusable patterns—collision detection, particle systems, physics, grid algorithms, 3D scenes, and more. There is no game-type restriction; dress-up, runners, text adventures, 3D sandbox—whatever you propose, it will try to build.
Beyond "it runs," the plugin cares about feel and reach. Procedural sound effects and local high-score storage give the game a sense of persistence; automatic detection and one-tap switching across Chinese, English, Japanese, and Korean make the output internationally shippable out of the box. Performance is addressed with object pooling, offscreen canvas, InstancedMesh, device-tiered rendering, and idle frame-down. The layout adapts to desktop, tablet, and mobile, with a virtual joystick and both landscape and portrait modes. Narrative games can lean on a three-act structure, character-design templates, and multi-ending scaffolding.
It is aimed at developers who want to prototype games conversationally inside Harness, indie creators validating a creative idea without getting lost in engineering plumbing, and commercial mini-game teams that need multi-language and performance considerations baked in from day one.
Use Cases
- Prototype a 2D brick-breaker or 3D pinball game through a single natural-language prompt
- Layer particle effects, procedural audio, and local high-score storage onto a dress-up mini-game
- Toggle UI language across zh / en / ja / ko and apply device-tiered frame-down for low-end phones
Best For
- Indie developers who want to converse their way to a playable game prototype in Harness
- Commercial mini-game teams that need i18n and mobile performance out of the box
- Game enthusiasts validating a creative idea without sinking into engineering plumbing
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