kurenai
Run the following command in DeepSeek Harness:
dsh plugin install kurenai-studio/kurenai
Paste the following prompt into your AI chat to install this plugin:
Run dsh plugin install kurenai-studio/kurenai in your DeepSeek Harness terminal to install the plugin (source at https://github.com/kurenai-studio/kurenai).
About this plugin
Working with Cocos Creator in an AI-assisted loop often means a jarring split between editing and verifying: the agent describes scene structure in prose, and you flip to a browser tab to refresh and inspect. Kurenai closes that gap by mounting a live Headless Cocos preview and scene-tree inspector directly in the right pane of a DSH workspace, with chat staying on the left. Click any node to copy a structured context block—hierarchy, components, transforms—so the agent receives precise scene data instead of guesswork. Because every mutation writes to source files, changes survive reloads, stay diffable, and remain reviewable.
The workflow is centred on the DSH Workspace. For a new project, pick the built-in base-ai 2D or base-ai-3D template; for an existing one, open the Cocos project directory as a Workspace and Kurenai auto-detects package.json to spin up the preview. The bundled DSH tools cover project initialisation, preview lifecycle (start, status, stop), and a Creator-free headless static-publish pipeline (Web platform MVP, extensible via plugins).
It suits developers already running DSH for vibe coding who want Cocos scenes to become first-class, clickable context for their agents, as well as teams that need a lightweight headless preview-and-publish path without keeping a full Creator editor running at all times. Camera-aware 3D raycasting and multi-camera scene picking are not yet implemented, so complex 3D setups may still benefit from manual inspection.
Use Cases
- Preview a live Cocos scene beside your DSH chat and click any node to hand its exact hierarchy and component data to the agent
- Iterate on 2D/3D UI code and verify changes instantly in the embedded preview without flipping to a browser tab
- Skip the full Creator editor and run a headless static build and Web publish pipeline entirely from DSH tools
Best For
- Developers already running AI-assisted Cocos projects in DSH who want scene structure to become first-class clickable context
- Game or frontend teams that need a lightweight headless preview-and-publish path without keeping a full Creator editor running
- Engineers who want agents to receive precise scene data instead of prose guesses, cutting back-and-forth iterations
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