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Fix Your Life In One Day

Life Service Updated 2026.08.30

Paste the following prompt into your AI chat to install this skill:

Please install @user_9d6ebab5/refixlife following https://skillhub.cn/install/skillhub.md.

About this skill

Problem Space

This skill targets recurring personal-change failures such as weight-loss rebound, language-learning drop-off, fuzzy goals, and execution stalls. It turns vague motivation into concrete routines instead of generic advice. refixlife acts as a router that matches the user's described state to the most relevant skill.

How It Works

The core consists of six executable skills:
- identity-level: moves change from the action layer to the identity layer, reducing “I will be more disciplined” rebound.
- anti-vision: uses negative anchors such as the worst Tuesday in 5 years, missed opportunities in 10 years, and end-of-life cost to compress a one-line anti-vision.
- mind-stage: locates the user's mental development stage to reduce “who am I” confusion.
- cybernetics: builds a feedback loop so blockers become learnable signals.
- one-day-reset: runs a one-day deep review and replans direction.
- gamification: gamifies persistence to keep motivation from collapsing.

Boundaries

It fits personal goals, habits, and self-reflection workflows. It does not replace counseling, medical advice, or org management tooling. Output quality depends on the details the user provides; short state descriptions may produce only a generic framework.

Use Cases

  • After rebounding on a diet, run a one-day reset to define identity-level goals.
  • Use anti-vision to compress feared loss into motivation when language goals keep failing.
  • When project execution stalls, build a feedback loop to isolate learnable signals.
  • Break long-term goals into gamified tasks to sustain continuous action.

Best For

  • Dieters with rebound: want identity-level stability for habits.
  • Language learners who keep quitting: need feared-loss motivation.
  • Project owners stuck in execution: want blockers turned into feedback loops.
  • Ops owners with recurring goal drop-off: need gamification for continuity.