3D Modeler
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About this skill
Problem it solves
3D modeling often stalls when requirements are vague, references are inconsistent, assets are not reproducible, or the preview-to-delivery handoff lacks clear checkpoints. This skill turns the process into a concrete workflow: confirm the object, style, use case, polygon budget, materials, and target format; require selected reference images for text-only prompts; choose either AI generation or Blender scripting; and validate topology, proportions, and material response in an interactive preview before export.
How it works
It supports two paths: text-to-3D and image-to-3D for quick single assets and concept checks; bpy parametric Python scripts for high-precision work, retopology, rigging, animation, and repeatable batch tasks. It covers environment setup, polygon/NURBS/SubD modeling, PBR materials, UV unwrapping, procedural textures, baking, rendering, and LOD optimization. Helper scripts include preview.py for Three.js wireframe/gray/material previews, model_stats.py for faces, vertices, bounding box, and watertightness checks, and buddy_3d.py for AI 3D generation calls.
Boundaries
The skill enforces confirmation gates: no modeling without confirmed references, and no export without confirmed preview. Face count and dimensions must come from actual parsing rather than estimation; credit-consuming actions such as AI generation or reference image generation are disclosed in advance. It is best for assets with clear delivery specs; vague sketches, missing reference material, or prohibited content such as unauthorized real-person portraits or weapon drawings are not suitable for direct output.
Use Cases
- Generate a single concept model from a text prompt, confirm references, then produce a preview and export.
- Build a parametric Blender script for reproducible assets, then check faces, watertightness, and bounding box.
- Turn an existing image into a 3D asset and render wireframe, gray, and material Three.js previews.
- Prepare PBR materials, UVs, and baked textures before exporting the target format with a spec table.
Best For
- Solo designers needing quick concept validation: generate single models from text or image and confirm previews.
- Technical artists delivering reusable 3D assets: use Blender scripts for retopology, rigging, and batch output.
- Front-end engineers integrating real-time scenes: produce assets for Three.js previews and target format export.
- 3D content editors performing asset QA: check faces, bounding box, watertightness, and export specs.
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