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dsh-game-studio

Workflow Updated 2026.08.25

Run the following command in DeepSeek Harness:

dsh plugin install T-Markus-Liang/dsh-game-studio

Paste the following prompt into your AI chat to install this plugin:

Run dsh plugin install T-Markus-Liang/dsh-game-studio in your terminal to install the plugin; the full source code is available at https://github.com/T-Markus-Liang/dsh-game-studio — refresh the DSH Web page after installation to load all registered commands and tools.

About this plugin

Pairing a general-purpose AI assistant with game development breaks down the moment you need coordinated multi-agent roles, engine-level CI, and enforceable quality gates. dsh-game-studio turns DeepSeek Harness into a structured game development studio: 49 role metadata entries are indexed at rest while at most six Agents are spawned concurrently per task, and six resident tools handle routing, dispatch, engine I/O, gate evaluation, and state management in a fully traceable pipeline.

On the engine side, Godot 4.x gets first-class detect, headless build, and test coverage out of the box, with adapter templates already in place for Unity and Unreal Engine 5. Quality gates are deterministic (build-pass, tests-pass, scope-clean), and an independent Verifier subagent that holds no write permissions makes the final call; a FAIL triggers an automatic repair loop of up to two rounds before the task is marked blocked, and only a full green light releases the commit gate. Task state persists as append-only JSONL in the project directory, surviving session compaction, and three Review Modes (solo, lean, studio) let you dial collaboration depth to fit the task.

If you already use DeepSeek Harness for Godot or other engine projects and want to replace ad-hoc prompt chains with a single /game command that drives multi-agent coordination, engine CI, and quality verification end to end, this plugin is built for that workflow.

Use Cases

  • Drive multi-agent feature development and automated testing in a Godot project via /game build
  • Enforce independent Verifier judgment and deterministic quality gates before every commit
  • Persist task state across sessions so development resumes without reconfiguration after a restart

Best For

  • Solo developers using DeepSeek Harness for game development who want a structured workflow
  • Small game teams needing multi-agent coordination, engine-level CI, and quality gating
  • AI engineers who want to replace ad-hoc prompt chains with a traceable, reproducible agent pipeline